The lesson started with everyone looking at a design process which had 4 steps. These 4 step loops because there is always something you can do to improve a design. However even though the diagram always looped, it can end, only if the client is satisfied with the product.
The 3rd step was what we were looking at today since we have already created our concept ideas so we read a short piece of text which contained the elements that are essential to designing a game and we applied that theory to our game to see if we met all the specifications, if not we would amend our game design. In addition the team I worked with for the Tate project were able to create a concept idea which met these element theory.
Finally once we applied the theory to our game concept we had to converge our design so we only have one idea to work with and develop; we decided to go with the first concept idea which is the card game.
The game theory being applied to our design can be seen on the next post.
Some good points here - any specifics? What did your group come up with in the end - what is the game?
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